| Name | Keno City |
| Version | 1.1.0.1 |
| Author | losthopecreations |
| Filename | FS25_Keno_City.zip |
| Size | 948.02 MB |
| Active | Yes |
| Map | Yes |
| Description | Welcome to Keno City. Keno City is a very small settlement in the heart of the Yukon Territory, Canada. Based on a near-realistic model, it has been transformed into a 4x map. Surrounded by dense forests, this region was once home to silver mining. More recently, this has been developing into gold mining. In addition to soil, there are also gold-bearing soils and sand as mining areas. All of these are processed in production: Silver ore and iron ore can be produced from soil. Gold can also be extracted from soil. Concrete can be made from sand. Two oil derricks supply crude oil. Features: Mining areas for soil, gold-bearing soil, and coal A lot of forest, also for your field expansion No fence around the farm, so you can expand as much as you like Containersellingstation Customized Environment.xml Production: Production of soil, ores, sand, and gravel Gold panning and smelting: produces gold flakes, gold bars, and silver bars Oil derricks: produce crude oil Refinery: produces propane gas and diesel Steel factory for steel and steel pipes and a view more There are: 8 cultivated fields with a total area of ​​approximately 36 hectares 9 mining areas for soil, gold-bearing soil, and coal 80 farmlands in total, almost all of which include a forest area Note: To avoid errors with mining heaps: 1.A mining pit name has been added, which describes which heap should be located at this point. 2.Not compatible with: FS25_AdditionalFilltypes (by w33zl) ZZZ_FS25_FilltypesTP_for_all (by NONNUS) Straw Harvest DLC Some productions that have their own density height (for example: FS25_CentralEthanol) To avoid 1. and 2.: 3. An additional version without heaps, specifically designed for Terrafarm. Important: Please use Google to search for "Terrafarm," as I don't embed links! Changelog V 1.1.0.0 Fix l10n: Collectibles, fish, points of sale, container point of sale Power plant produces electricity from wood chips Container point of sale marker moved Widered entrance to wood sales Changed texture of dirt processor and concrete plant Fix BGA fence Fix some road markings Fix Field 5 Fixed vehicle dealer spawn point Fixed Farmland 57 towards the river Fix Concrete production Fix Gold panning plant - correct output Fix Gold smelter - collision at crane Fix Cokecoal factory - statics Fix Lime and Cement factory - silo statics Fix House decals Fix Bank point of sale Heaps spawner as placeables More paintable plants and grasses Fix incorrect i3d of lime production Farmland 21, incorrect position Removed water from crude oil production Fix flying objects Fix Collectibles |
| Issues | 13 |
| XML file 'map/config/sounds.xml' is too big. Size 0.29 MB (max. 0.25 MB)
PNG texture file 'map/data/dem.png' is too big. Size 5.39 MB (max. 4.00 MB) GDM file 'map/data/densityMap_fruits.gdm' is too big. Size 45.09 MB (max. 18.00 MB) GDM file 'map/data/densityMap_groundFoliage.gdm' is too big. Size 27.55 MB (max. 18.00 MB) PNG texture file 'map/dataTF/dem.png' is too big. Size 5.30 MB (max. 4.00 MB) GDM file 'map/dataTF/densityMap_fruits.gdm' is too big. Size 46.11 MB (max. 18.00 MB) GDM file 'map/dataTF/densityMap_groundFoliage.gdm' is too big. Size 27.50 MB (max. 18.00 MB) I3D file 'map/map.i3d.terrain.lod.type.cache' is too big. Size 32.00 MB (max. 10.00 MB) I3D file 'map/map.i3d.terrain.nmap.cache' is too big. Size 32.00 MB (max. 10.00 MB) I3D file 'map/mapTF.i3d.terrain.lod.type.cache' is too big. Size 32.00 MB (max. 10.00 MB) I3D file 'map/mapTF.i3d.terrain.nmap.cache' is too big. Size 32.00 MB (max. 10.00 MB) PNG texture file count too high. 204 found (max. 128) GRLE file count too high. 30 found (max. 20) | |